Stream Prepping & Opening Remarks
Track 1 | Track 2 | |
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09:00 - 09:30 |
Track 1
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Track 2
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09:30 - 10:30 |
Track 1
挑個好位置:頑皮狗的崗位系統
ZH
Game Design
Programming
Addressables for Indies?EN → ZH Programming |
Track 2
Baba Is You - Development & what's nextEN → ZH Game Design |
11:00 - 12:00 |
Track 1
UE5 中的渲染技術
ZH
Programming
Visual Arts
從褒貶不一到極度好評,這五年《聖女之歌Zero》都經歷了什麼?
ZH
Game Design
Production & Management
|
Track 2
Cutting through the hype of Blockchain GamingEN → ZH Game Design Marketing & Business |
12:00 - 13:00 |
Track 1
|
Track 2
|
13:00 - 14:00 |
Track 1
Photon - The most powerful online multiplayer game technology and its applications
ZH
Game Design
Programming
賦能遊戲創造:運用 Azure Cloud 與 Visual Studio 2022 為您創造遊戲開發無限可能EN → ZH Production & Management |
Track 2
運用 ClickUp 搭配 Scrum,邁向時間管理大師!
ZH
Production & Management
|
14:20 - 15:20 |
Track 1
Standing out in a East meets West Art WorldEN → ZH Visual Arts 概念設計師的遊戲開發日常
ZH
Game Design
Visual Arts
|
Track 2
2D 遊戲開發,除了 Unity 你還可以考慮試試 Godot!以《文字遊戲》為例
ZH
Programming
Production & Management
|
15:40 - 16:40 |
Track 1
A Memoir Blue - A beneath the surface examination of an interactive poem
ZH
Game Design
Visual Arts
Production & Management
遊戲相關奇幻生物的概念設計與造型美學之探討
ZH
Game Design
Visual Arts
|
Track 2
將 AMD FidelityFX 技術引進 Luminous Engine 的程式開發實例分享
ZH
Programming
貫穿棋牌遊玩過程的體驗-手牌與對手
ZH
Game Design
Programming
|
17:00 - 18:00 |
Track 1
不寫程式也可以處理複雜資料:Playmaker 結合 BG database 之應用
ZH
Game Design
Programming
大專院校遊戲專題製作攻略
ZH
Game Design
Production & Management
Game Education
|
Track 2
穩定敏捷的遊戲開發方式 - RPG 框架設計與實作
ZH
Game Design
Programming
Production & Management
|
Track 1 | Track 2 | |
---|---|---|
09:30 - 10:30 |
Track 1
《廖添丁 - 稀代兇賊の最期》開發歷程分享
ZH
Game Design
Visual Arts
Production & Management
《海平線 無盡旅程》從桌上到電子化的開發花絮
ZH
Game Design
Production & Management
|
Track 2
From Unity’s Internal Productions: Crafting the immersive world of GigayaAlitt Khaliq, Stefania Heeris, Dany Ayoub EN → ZH Game Design Programming Visual Arts |
11:00 - 12:00 |
Track 1
AMD 次世代 FSR 與 TressFX 提升遊戲體驗
ZH
Programming
|
Track 2
Return of the Obra Dinn - A Behind the Scenes ChatEN → ZH Game Design Production & Management Localization |
12:00 - 13:00 |
Track 1
|
Track 2
|
13:00 - 14:00 |
Track 1
Google Play 如何助力遊戲開發者
ZH
Production & Management
Marketing & Business
轉職到手遊公司的我,竟成為日本 IP 遊戲的全球營運者
ZH
Production & Management
Marketing & Business
Localization
|
Track 2
Multiplayer and Live Games Development with Unity Gaming ServicesEN → ZH Game Design Programming Unity Q&A
ZH
Programming
|
14:20 - 15:20 |
Track 1
電玩遊戲在全球市場中的跨文化地雷
ZH
Game Design
Localization
|
Track 2
Lithuanian Gamedev Industry OverviewEN → ZH Marketing & Business |
15:40 - 16:40 |
Track 1
獨立遊戲行銷,從開案到上市
ZH
Marketing & Business
|
Track 2
以《OPUS:龍脈常歌》為例 - 如何創造一聽就記起來的的遊戲音樂
ZH
Audio
以聲音體驗傳遞情緒,刻畫出栩栩如生的科幻世界
ZH
Audio
|
17:00 - 18:00 |
Track 1
義大利麵與地下城 - 淺談兩大 Unity 視覺化編程工具的差異
ZH
Game Design
Programming
Production & Management
|
Track 2
Making Games for MusicEN → ZH Game Design Programming Audio 《貓博物館》遊戲音效開發經驗分享
ZH
Audio
|