09:00 - 09:30
Stream Prepping & Opening Remarks
| Track 1 | Track 2 | |
|---|---|---|
| 09:00 - 09:30 |
Track 1
09:00 - 09:30 Stream Prepping & Opening Remarks
|
Track 2
09:00 - 09:30 Stream Prepping & Opening Remarks
|
| 09:30 - 10:30 |
Track 1
09:30 - 10:00 挑個好位置:頑皮狗的崗位系統ZH Game Design Programming 10:00 - 10:30 Addressables for Indies?EN → ZH Programming |
Track 2
09:30 - 10:30 Baba Is You - Development & what's nextEN → ZH Game Design |
| 11:00 - 12:00 |
Track 1
11:00 - 11:45 UE5 中的渲染技術ZH Programming Visual Arts 11:45 - 12:10 從褒貶不一到極度好評,這五年《聖女之歌Zero》都經歷了什麼?ZH Game Design Production & Management |
Track 2
11:00 - 12:20 Cutting through the hype of Blockchain GamingEN → ZH Game Design Marketing & Business |
| 12:00 - 13:00 |
Track 1
12:10 - 13:00 Lunch Break
|
Track 2
12:20 - 13:00 Lunch Break
|
| 13:00 - 14:00 |
Track 1
13:00 - 13:30 Photon - The most powerful online multiplayer game technology and its applicationsZH Game Design Programming 13:30 - 14:00 賦能遊戲創造:運用 Azure Cloud 與 Visual Studio 2022 為您創造遊戲開發無限可能EN → ZH Production & Management |
Track 2
13:00 - 14:00 運用 ClickUp 搭配 Scrum,邁向時間管理大師!ZH Production & Management |
| 14:20 - 15:20 |
Track 1
14:20 - 14:50 Standing out in a East meets West Art WorldEN → ZH Visual Arts 14:50 - 15:20 概念設計師的遊戲開發日常ZH Game Design Visual Arts |
Track 2
14:20 - 15:20 2D 遊戲開發,除了 Unity 你還可以考慮試試 Godot!以《文字遊戲》為例ZH Programming Production & Management |
| 15:40 - 16:40 |
Track 1
15:40 - 16:10 A Memoir Blue - A beneath the surface examination of an interactive poemZH Game Design Visual Arts Production & Management 16:10 - 16:40 遊戲相關奇幻生物的概念設計與造型美學之探討ZH Game Design Visual Arts |
Track 2
15:40 - 16:10 將 AMD FidelityFX 技術引進 Luminous Engine 的程式開發實例分享ZH Programming 16:10 - 16:40 貫穿棋牌遊玩過程的體驗-手牌與對手ZH Game Design Programming |
| 17:00 - 18:00 |
Track 1
17:00 - 17:30 不寫程式也可以處理複雜資料:Playmaker 結合 BG database 之應用ZH Game Design Programming 17:30 - 18:00 大專院校遊戲專題製作攻略ZH Game Design Production & Management Game Education |
Track 2
17:00 - 18:00 穩定敏捷的遊戲開發方式 - RPG 框架設計與實作ZH Game Design Programming Production & Management |
| Track 1 | Track 2 | |
|---|---|---|
| 09:30 - 10:30 |
Track 1
09:30 - 10:00 《廖添丁 - 稀代兇賊の最期》開發歷程分享ZH Game Design Visual Arts Production & Management 10:00 - 10:30 《海平線 無盡旅程》從桌上到電子化的開發花絮ZH Game Design Production & Management |
Track 2
09:30 - 10:30 From Unity’s Internal Productions: Crafting the immersive world of GigayaAlitt Khaliq, Stefania Heeris, Dany Ayoub EN → ZH Game Design Programming Visual Arts |
| 11:00 - 12:00 |
Track 1
11:00 - 12:00 AMD 次世代 FSR 與 TressFX 提升遊戲體驗ZH Programming |
Track 2
11:00 - 12:10 Return of the Obra Dinn - A Behind the Scenes ChatEN → ZH Game Design Production & Management Localization |
| 12:00 - 13:00 |
Track 1
12:00 - 13:00 Lunch Break
|
Track 2
12:10 - 13:00 Lunch Break
|
| 13:00 - 14:00 |
Track 1
13:00 - 13:30 Google Play 如何助力遊戲開發者ZH Production & Management Marketing & Business 13:30 - 14:00 轉職到手遊公司的我,竟成為日本 IP 遊戲的全球營運者ZH Production & Management Marketing & Business Localization |
Track 2
13:00 - 13:30 Multiplayer and Live Games Development with Unity Gaming ServicesEN → ZH Game Design Programming 13:30 - 14:00 Unity Q&AZH Programming |
| 14:20 - 15:20 |
Track 1
14:20 - 15:20 電玩遊戲在全球市場中的跨文化地雷ZH Game Design Localization |
Track 2
14:20 - 15:20 Lithuanian Gamedev Industry OverviewEN → ZH Marketing & Business |
| 15:40 - 16:40 |
Track 1
15:40 - 16:40 獨立遊戲行銷,從開案到上市ZH Marketing & Business |
Track 2
15:40 - 16:10 以《OPUS:龍脈常歌》為例 - 如何創造一聽就記起來的的遊戲音樂ZH Audio 16:10 - 16:40 以聲音體驗傳遞情緒,刻畫出栩栩如生的科幻世界ZH Audio |
| 17:00 - 18:00 |
Track 1
17:00 - 18:00 義大利麵與地下城 - 淺談兩大 Unity 視覺化編程工具的差異ZH Game Design Programming Production & Management |
Track 2
17:00 - 17:30 Making Games for MusicEN → ZH Game Design Programming Audio 17:30 - 18:00 《貓博物館》遊戲音效開發經驗分享ZH Audio |