Alitt Khaliq

Creative Director, Unity Technologies - Internal Productions Team

Alitt started his journey in real-time 3D in 2006, and has worked on award-winning games and large AAA productions including the Prince of Persia, Assassin's Creed series and Need for Speed series. He now leads the creative direction in the Internal Productions team at Unity (Copenhagen), with the mission to deliver best in class sample games that identify the gaps in the process of game development, and fill the gaps with production tools, workflows and knowledge sharing. All this to inspire and educate Unity users to level up their creative and technical capabilities to ship fun, beautiful and successful games.

Sessions by Alitt Khaliq


From Unity’s Internal Productions: Crafting the immersive world of Gigaya

Day 2 (UTC+8) - 09:30 - 10:30
Language: English (accompanied with Mandarin/Chinese subtitles.)

One of the important factors that makes a game successful is an immersive world that captures the hearts of players, and expanding the world to realize the universe. In this session, you will get deeper insights into how Gigaya's vibrant characters and compelling worlds were brought to life using Unity's technology, tools, workflows and ecosystem. We'll also showcase how URP was used for lighting and rendering to achieve the unique look of Gigaya, and how we leveraged Shader Graph to craft the characters and environment of the sample game.

The audience will be able to check out the production process, and take a closer look at the Unity art tools to see how they were used to create Gigaya's world. From blockout to final art, URP's rendering technology, combined with features like Shader Graph, Decals, Volumetric Fog and more, lets you create worlds that catch your eye from the first pixel.