Multiplayer and Live Games Development with Unity Gaming Services
Game development is seeing an exciting shift. Today, most games are ‘live games’, whether they are multiplayer or use cloud services to keep the players engaged with constant updates. Games don’t just launch. They live. This session will look at Unity’s Multiplayer Game Stack (Netcode, Relay, and Lobby), Game Server Hosting, and GameOps services such as Cloud Code, Cloud Save, and Economy.