Steven Hu

Photon Taiwan Techincal Director & Evangelist
  • Currently providing Online-Game technical consultation, Internet video teaching, Blog technical articles and other services for Photon Taiwan.
  • Has served in game companies, social networks and information platforms for many years, and has been studying games, networks, system design and architecture organization all the year round.
  • It is hoped that with years of practical experience in the industry, developers will be able to bring practical knowledge of network connection and familiarity with the structure of online games, so that Taiwan will become the core area of the Metaverse.
     

Sessions by Steven Hu


Photon - The most powerful online multiplayer game technology and its applications
Day 1 (UTC+8) - 13:00 - 13:30
Language: Mandarin/Chinese

Battle royales such as PUBG, multiplayer party games such as Fall Guys, and MOBA such as LOL – These online real-time games with dozens to hundreds of players in the same game, which core architecture is applied at the technical level? For the development of fast-paced PvP, PvE, PvPvE, what are the technical options available to us?

As an indie or AAA-level game developer, Photon has two flagship tools Quantum and Fusion that can be used, and both can be used to implement various fast-paced or lightweight multiplayer mechanics, but how do we know which one to choose?

Don't worry, this time we will use some small game examples to see how the integrated architecture (Quantum) using Deterministic, Prediction, reSimulation, ECS, and Bot AI can achieve accurate data with only a small amount of network transmission, providing smooth and synchronized multiplayer sessions for MOBA, RTS, brawls, and sports games.

Intended Audience: Developers and designers who already have an understanding of Unity, and are interested in making multiplayer games.

Session Takeaway: Learn to choose the right online game engine as the project's infrastructure to build what looks like the most popular online game on the market, and make the development of multiplayer games cost a lot less of time and money.