Since joining Unity in 2017, Dany has worked on projects ranging from showcasing new tools and features to creating in-Editor technical demos.
With a background in computer graphics and animation, he is passionate about solving content-creation challenges in Unity, working with virtual cameras, and crafting cinematics.
One of the important factors that makes a game successful is an immersive world that captures the hearts of players, and expanding the world to realize the universe. In this session, you will get deeper insights into how Gigaya's vibrant characters and compelling worlds were brought to life using Unity's technology, tools, workflows and ecosystem. We'll also showcase how URP was used for lighting and rendering to achieve the unique look of Gigaya, and how we leveraged Shader Graph to craft the characters and environment of the sample game.
The audience will be able to check out the production process, and take a closer look at the Unity art tools to see how they were used to create Gigaya's world. From blockout to final art, URP's rendering technology, combined with features like Shader Graph, Decals, Volumetric Fog and more, lets you create worlds that catch your eye from the first pixel.